Posts Tagged ‘games’

Microsoft unveils XNA Game Studio

Monday, June 29th, 2009

Microsoft unveils XNA Game Studio
12-06-2007
ENN.ie
by Cian Ginty

Microsoft’s XNA games tools were showcased to Irish developers using Xbox 360, Guitar Hero and Wii controllers at the Irish Microsoft Technologies Conference.

Microsoft was continuing in its attempts to entice game developers with its cross-platform games coding system XNA. A slightly unorthodox XNA presentation showed Guitar Hero and Wii controllers in use with Windows Vista in Dublin late last week.

Held at Cineworld in Dublin city centre, the Irish Microsoft Technologies Conference attracted around 500 developers and IT professionals, according to the organisers. Robert Burke of Microsoft Ireland demonstrated XNA, which is aimed at both amateur and professional developers.

Noting the Xbox 360 Guitar Hero plastic guitar controller was ‘just a controller’ Burke showed the attendees how XNA could be used to adapt controllers to games. Burke’s demonstration was later wound up using a simple self-developed game featuring the Guitar Hero controller and a version of the Irish rugby song ‘Ireland’s Call’ recorded from a recent Croke Park match.

The central feature of XNA allows games studios to develop games for both PC and Xbox 360 without much of the effort traditionally associated with creating games for multiply formats. Xbox 360 controllers that use Bluetooth for wireless, or standard USB ports for wired, can be used on PC games.

At the demonstration Burke also showed a working example of how developers could make the controller of the Wii — made by rival console maker Nintendo — work with Windows games with the addition of just a simple Bluetooth receiver. Although this trick will not work with Xbox 360.

XNA has a low entry barrier for amateur developers; XNA Game Studio Express can be downloaded free from Microsoft’s MSDN website. There is a premium edition and publishing games to Xbox requires a licence.

Responding to some criticisms of XNA and developing for Xbox, Burke said developers cannot tap into the Xbox Live network code or the video camera for the console.

World Cyber Games Ireland announced

Monday, June 29th, 2009

World Cyber Games Ireland announced
04-07-2007
ENN.ie
By Cian Ginty

Details of the regional heats for the World Cyber Games Ireland 2007 have been announced for Dublin and the Midlands.

World Cyber Games Ireland — the Irish qualifiers for the World Cyber Games in Seattle — are to be held again this year at the Digital Hub, and will take place on 15 and 16 September. Last year 136 participants fought it out to represent Ireland at the global event, which is commonly dubbed the gaming Olympics.

Players will have to prove that they are over 18, be an Irish passport holder, and should be available to travel to Seattle in October for the finals. The Irish event is supported by the State agency the Digital Hub, Microsoft, and website LanParty.ie.

In order to get to the Irish qualifiers in September gamers must first make it through the regional competitions. The regional heats in the Midlands, organised with Midlans.net, will take place on Friday, 20 July to Sunday, 22 July at the Streete Community Centre, Streete, in Co Westmeath. Meanwhile, the Dublin regionals, in association with the GameCon, will be held at the Griffith College Conference Centre on Friday, 17 August to Sunday, 19 August.

The Midlands event has a capacity of 400 players, while the Dublin affair can hold up to 250 players. Both are being held along with regular ‘LAN parties’ — multiplayer games events where gamers play against each other for competition and fun over LANs or local area networks.

Details of a third regional leg in Galway have yet to be made public.

The World Cyber Games Finals in Seattle will see gamers from around the world fight on over 10 games. But due to issues with gaming sponsorship in Ireland, Irish gamers are limited to three games; Counter Strike 1.6 on PC with a team of five, Project Gotham Racing 3 on Xbox, and FIFA 07 on PC.

Last year at the World Cyber Games Finals a gamer named ‘KeyserSoze5′ on team Ireland gained a respectable 12 points but failed to qualify out of group A in the Xbox game Project Gotham Racing. Unfortunately, others on the Irish team failed to win more games then they lost.

For more information on the regionals and qualifiers see www.worldcybergamesireland.com/.

Halo 3 hits 1 million pre-orders

Monday, June 29th, 2009

Halo 3 hits 1 million pre-orders
10-08-2007
ENN.ie / theregister.co.uk
by Cian Ginty

Halo 3 has already reached 1 million pre-orders in North America alone, making it the fastest selling pre-ordered game in history.

Over a month before it’s set to hit shelves, Halo 3, one of the most eagerly-awaited titles of the year, has apparently reached the million mark of pre-orders and set a new precedent for the video games market, according to Microsoft.

“What we’ve experienced is nothing short of phenomenal,” said Bob McKenzie senior vice president of merchandising at games retailer GameStop, in Microsoft’s press release. “Halo 3 has eclipsed many previous records and will prove to be one of the must-have items of 2007.”

Originally intended for a PC launch, the first Halo game went on to be the showpiece title for Microsoft’s Xbox console, and the series has continued to be a keystone title on the Xbox ever since. The third Halo game from Bungie Studios is expected to hold the same key place on the Xbox 360 console.

After some minimal online and “guerrilla” marketing Microsoft is now lining up large mainstream campaigns to push the game even further both in North America and Europe. In order to promote the game in the US Microsoft is making deals with large brands such as Burger King, 7-Eleven, and Mountain Dew.

“This September, Halo 3 will push video game entertainment into the forefront of mainstream culture,” said Chris Di Cesare, Microsoft’s director of creative marketing. “Teaming up with some of the world’s strongest and most recognizable brands is trailblazing new paths and cementing video games as big entertainment on par with major event films, and is a testament to the excitement and anticipation intrinsically linked to Halo 3.”

The game is to be released in three editions; standard, limited and ‘legendary’ — the extra edition coming with extras such as artwork and behind-the-scenes documentaries, and even a figure of the main character’s head. Halo 3 is due on 26 September in Europe and a day earlier in the US.

Dublin gaming firm snapped up by Intel

Monday, June 29th, 2009

Dublin gaming firm snapped up by Intel
17-09-2007
ENN.ie
By Cian Ginty

Dublin-based games middleware company Havok is to be taken over by chip manufacturer Intel in a deal valued at over USD100 million.

The chip giant bought Havok in an all-cash transaction valued at USD110 million, according to TVC Holdings, which sold its interests in the gaming firm as part of the deal. The agreement, which is expected to close within five days, will see the company that grew out of Trinity College Dublin become a wholly-owned subsidiary of Intel.

Havok’s software tools have been used on games such as BioShock, Harry Potter, Half Life 2, MotorStorm, and Second Life, and upcoming titles such as Halo 3, Alan Wake, and Indiana Jones.

The company’s tools have also been used to make Hollywood films such as Poseidon, The Matrix, Troy, and the remake of Charlie and the Chocolate Factory.

The main area of focus for the middleware firm had been in-game physics, but the Dublin company has expanded in recent years to animation and packages of comprehensive tools for games developers.

Havok currently makes developer tools for Microsoft’s Xbox 360 and Sony’s PlayStation 3, both of which run on IBM processors. In PC gaming, Intel rival AMD has built up a large following within the hardcore gaming community; this move by Intel could boost competition between the chip rivals.

There may be possible conflicts of interest with Havok’s clients and the company’s new owners; however, an Intel statement on the deal says: “Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry.”

The statement repeats that Havok will “continue to operate as an independent business.”

Three years ago, games publisher EA obtained British developer Criterion along with the firm’s RenderWare middleware arm — RenderWare were Havok’s main competition, but have been seen as just an arm of EA ever since. Activision also purchased Irish multiplayer games middleware company DemonWare early this year.

Founded in 1998, Havok now employs over 75 people mostly in Dublin, but also in offices at San Francisco, San Antonio, Stockholm, Kolkata (Calcutta), Munich, and Tokyo.

“Intel’s scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically,” said David O’Meara, Havok CEO, in a statement.

“We believe the winning combination is Havok’s technology and customer know-how with Intel’s scale. I am excited to be part of this next phase of Havok’s growth.”

The firm released the latest product version, Havok 5, less than two weeks ago, with Havok Animation 5 and Havok Behavior 5.

Rockstar still ‘proud’ of Manhunt 2

Monday, June 29th, 2009

Rockstar still ‘proud’ of Manhunt 2
02-07-2007
ENN.ie
by Cian Ginty

Rockstar, the developer of Manhunt 2, is continuing to defend the computer game saying it is ‘proud’ of the title even after its supply was restricted in Ireland.

Importation was seen as a possible circulation of the ban, but a spokesman at the Revenue Commissioners in Dublin confirmed to ENN that Customs officers could seize and destroy any copy of the game if it was published elsewhere and imported.

Seemingly unfazed by the negative reaction to the now-infamous game, a message posted on the Rockstar website and sent via e-mail to gamers who contacted the firm after the bans in Ireland and the UK, said: “We wanted to thank everyone who has taken the time to contact us about Manhunt 2.”

The statement refers to how the game was “effectively banned around much of the world” after a probation order was made by the Irish Film Censor’s Office, along with similar moves by the censor in the UK, and the ratings board in the US.

In the US, the game was rated Adults Only (AO), which Sony and Nintendo disallow on the Wii and PlayStation games consoles. And while no release was planned on the Xbox, Microsoft has said the same policy applies to its consoles. Few mainstream US retailers stock AO rated games.

For its part Rockstar compares the game to similar content in other forms of media. “We are very proud of Manhunt 2 and believe it builds on what the team accomplished with the first title in the series. The game was developed as a horror experience, and to be an M rated title, aligning it with similar horror content created in other forms of media. Unlike many other people, we do not think video games should be singled out for special treatment from the authorities.”

This is a notion the Irish Film Censor has already dismissed. “There in the case of Manhunt 2, IFCO believes that there is no such context, and the level of gross, unrelenting and gratuitous violence is unacceptable,” the Irish censor noted when placing the probation order on the game.

The head censor, John Kelleher, told RTE’s Morning Ireland that the violence in Manhunt 2 is “really bad, it is unrelenting, it’s almost the entire duration of the game”, adding, “there is no context other then killing.”

While Rockstar has postponed the original 10 July release, the firm appears undeterred and unlikely to give up, ending its new statement saying it hopes to have more information for fans soon, and again thinking fans for “all of your messages of support”.

First Irish games rental service launches

Monday, June 29th, 2009

First Irish games rental service launches
10-08-2007
ENN.ie
by Cian Ginty

GameSenders, operating from gamesenders.ie, has just launched as Ireland’s first online games rental service.

Currently with just one employee, the Clonmel-based small company with big ambitions is looking to take a bite out of the Irish games rental market.

“With regard to renting from GameSenders compared to real world, well, the obvious advantage is overheads and the savings acquired can be passed to my members through cheaper rentals,” claims Neil Jones, who describes himself as the CEO, CFO, VP, chairman, GM and all-round dogsbody of GameSenders.

The online rental firm says it is the only Irish company renting games for the Nintedo Wii and DS consoles, and claims that it has Ireland’s largest selection of games on next generation consoles.

Talking to ENN, Jones said, “members of the service pay a set monthly fee and this is all they pay, there is no hidden fees or contracts to worry about. Initially I will hold a stock of games that I feel will be in demand; however, it will be the wish list of each member that will dictate future releases to be presented for rental.”

The rental service comes at three monthly pricing levels – ‘bronze’ with one game at a time and a max of two per month at EUR14.99; ’silver’, also one game at a time but unlimited rentals per month at EUR18.99; and ‘gold’, which introduces the option of two games at a time at EUR24.99.

The GameSenders catalogue currently includes games for Sony’s PlayStation 3 and PlayStation Portable, Microsoft’s Xbox 360, and Nintendo’s DS and Wii.

Jones, who says he is an avid gamer, feels that the new service will fill a gap in the market by delivering games directly to users’ doors at reasonable pricing.

“I’m fortunate to have a professional group of backers who are committed to the success of GameSenders through financial, accounting and marketing support. To date I have used a ‘brass neck’ attitude in supply and storage negotiations setting the business up, and have been pretty successful. Right now the time has come to take things to the next level.”

Dublin gaming firm snapped up by Intel

Monday, June 29th, 2009

Dublin gaming firm snapped up by Intel
17-09-2007
ENN.ie
By Cian Ginty

Dublin-based games middleware company Havok is to be taken over by chip manufacturer Intel in a deal valued at over USD100 million.

The chip giant bought Havok in an all-cash transaction valued at USD110 million, according to TVC Holdings, which sold its interests in the gaming firm as part of the deal. The agreement, which is expected to close within five days, will see the company that grew out of Trinity College Dublin become a wholly-owned subsidiary of Intel.

Havok’s software tools have been used on games such as BioShock, Harry Potter, Half Life 2, MotorStorm, and Second Life, and upcoming titles such as Halo 3, Alan Wake, and Indiana Jones.

The company’s tools have also been used to make Hollywood films such as Poseidon, The Matrix, Troy, and the remake of Charlie and the Chocolate Factory.

The main area of focus for the middleware firm had been in-game physics, but the Dublin company has expanded in recent years to animation and packages of comprehensive tools for games developers.

Havok currently makes developer tools for Microsoft’s Xbox 360 and Sony’s PlayStation 3, both of which run on IBM processors. In PC gaming, Intel rival AMD has built up a large following within the hardcore gaming community; this move by Intel could boost competition between the chip rivals.

There may be possible conflicts of interest with Havok’s clients and the company’s new owners; however, an Intel statement on the deal says: “Havok will operate its business as usual, which will allow them to continue developing products that are offered across all platforms in the industry.”

The statement repeats that Havok will “continue to operate as an independent business.”

Three years ago, games publisher EA obtained British developer Criterion along with the firm’s RenderWare middleware arm — RenderWare were Havok’s main competition, but have been seen as just an arm of EA ever since. Activision also purchased Irish multiplayer games middleware company DemonWare early this year.

Founded in 1998, Havok now employs over 75 people mostly in Dublin, but also in offices at San Francisco, San Antonio, Stockholm, Kolkata (Calcutta), Munich, and Tokyo.

“Intel’s scale of technology investment and customer reach enable Havok with opportunities to grow more quickly into new market segments with new products than we could have done organically,” said David O’Meara, Havok CEO, in a statement.

“We believe the winning combination is Havok’s technology and customer know-how with Intel’s scale. I am excited to be part of this next phase of Havok’s growth.”

The firm released the latest product version, Havok 5, less than two weeks ago, with Havok Animation 5 and Havok Behavior 5.

Sony enjoys the happier Christmas

Monday, June 29th, 2009

Sony enjoys the happier Christmas
Monday January 7, 2008
The Irish Times
By Cian Ginty

Sony’s Playstation dominated Christmas computer game sales, according to industry game charts, despite its struggles in the ongoing global “console war” with nintendo’s Wii console and Microsoft’s Xbox360, writes Cian Ginty.

A detailed breakdown of the charts show that, across its console range, the Japanese company has been holding well against competition.

The most popular game this Christmas, according to the chart, is FIFA 08. Sony’s PlayStation 2 accounted for 34 per cent of title sales with PlayStation 3 at 20 per cent, PlayStation Portable at 19 per cent. Microsoft Xbox 360 only managed 14 per cent of sales for that game.

In second place, Assassin’s Creed had 56 per cent sales in PlayStation 3, and 44 per cent in Xbox 360. The PlayStations 2 and 3 outranked the Xbox 360 for nearly every title on the top 20 Irish Games Charts. Two exceptions were Call of Duty 4: Modern Warfare, at No 4, where the Xbox had just over 50 per cent, and Guitar Hero III Legends Of Rock, at No 12, with 37 per cent.

Nintendo’s portable DS console performed well with three of the only format “exclusive” games in the top 10. The portable DS has a long history of having high software attachment rates. The Wii on the other hand appears to be following in the footsteps of its predecessor – selling well in hardware terms, but lacking when it comes to games sales.

“We are extremely happy with the business we have done on all our platforms, in particular PS3. There’s no doubt Ireland is a PlayStation market,” said Niall O’Hanrahan, managing director at Sony Computer Entertainment Ireland.

However, Microsoft noted that two of the larger Irish games retailers – Smyth’s and Gamestop – are not on the list. Microsoft takes issue with this. “The Chart-track data is not representative of the Irish market as it does not include sales from Smyths and Gamestop [Gamestop is the largest video games retailer in Ireland].”

The charts, however, give the only available independent snapshot of the market. They include sales from Xtra-vision, Game, Tesco, Argos, PC World and other retailers, including sales of Jersey-based online retailer Play.com that were addressed to Ireland. It is compiled by Chart-Track at the point of sale. The firm also publishes the Irish music charts and the UK games charts.

“Xbox Ireland enjoyed an excellent Christmas season. With the biggest line-up of games, the continued success of Halo 3 and the launch of the Xbox 360 Arcade, there was something on offer for all consumer segments,” the Microsoft spokesman said.

The Xbox manufacturer said it did not release country-by-country numbers.

Microsoft aims to get casual gamers turned onto Xbox

Monday, June 29th, 2009

Microsoft aims to get casual gamers turned onto Xbox
Friday, August 22, 2008
The Irish Times
Cian Ginty

MICROSOFT IS stepping up attempts to attract a wider range of consumers to its Xbox 360 games consoles with the bait of casual games that reject traditional games controllers

Two of the main casual titles set for the Xbox 360 use non-standard controllers – the karaoke game Lips, which uses wireless microphones, and You’re in the Movies, which is controlled by an Xbox Live camera – and are due for release by the end of the year.

“I think for a lot of people holding a games controller is a barrier in its self – holding a microphone anyone can do. Singing a song anyone can do, and women love to sing songs, girls love to get up and sing songs,” says Alex Weller, brand experience manager for Xbox 360, to the backdrop of female journalists singing into Xbox microphones in a London hotel.

Lips, unlike previous singing games, comes with the ability to play tracks from an MP3 player connected to the 360 console rather than just a set playlist – although Microsoft is still in talks with record companies about the legal niceties.

The pre-Christmas releases include a second edition of the film quiz Scene It?, first released for the Christmas market last year with controllers that looked inspired by the Playstation 2’s popular Buzz!.

These casual game controllers have allowed Xbox to target potential buyers more easily. Microsoft says over 20,000 people played Rock Band at the Xbox Live stage at this summer’s Oxegen music festival. At a smaller event last weekend in the Bernard Shaw bar in Dublin, Rock Band was also used with its guitar and drums as controllers. “You get people interested after they first think it’s a real band playing,” said a Microsoft spokesman.

Weller says from a range of “female press and very broad lifestyle press”, the reaction has been “phenomenal”. But that should not be too much of a surprise given Sony’s take on karaoke – SingStar – managed to attract women before, and Buzz! generated tales of families missing out on Christmas Day television to play the quiz game.

The rival Wii console from Nintendo has already seen success by using a non-standard controller with sensors and bundling the console with a set of simple games. It was towards the end of the last hardware cycle of game consoles where new types of controllers were introduced to attract the masses. For the PlayStation 2, Sony released controls in the form of a camera named EyeToy, microphones for the SingStar karaoke games, and four-player miniature TV game show devices for Buzz!.

This time around, the Wii has a head start and Sony’s casual strategy is already in place for the PlayStation 3. One way or another, Microsoft is playing catch up, even if the company is in a bit of denial.

“Xbox 360 has a really strong gaming heritage, it always has done, and we continue to make fantastic games for the gamer. What we’re doing now is using our knowledge of making games to create games for a much broader audience,” said Weller.

“I don’t think there is a boat to miss, the gaming industry is really strong right now – Wii is carving a certain path and PlayStation is carving a certain path, and we’re carving our path.”

While the console maker now talks of “connecting people to the entertainment” and of downloadable film content, the hardcore gamers are not being abandoned. The line-up of games due for release proves this; the focus is just being widened.

Rise of online gaming takes Irish industry by surprise

Monday, June 29th, 2009

Rise of online gaming takes Irish industry by surprise
Sunday, August 17, 2008
Sunday Business Post
By Cian Ginty

With a paid subscription model, Microsoft’s Xbox Live multiplayer games service should easily be able to disclose how many online gamers there are in Ireland.

However, while the technology giant says it has doubled its subscription rate, it will not release country-specific numbers.

‘‘We don’t share console or subscriber numbers per country. What we can say is Ireland is very much on track as part of the global growth rate – we more than doubled our subscription rate in the last 12 months, and we have got 12 million people in global terms across 26 countries,” said Orla Sheridan, manager of the entertainment division of Microsoft Ireland.

Although the company is staying quiet, the bulk of those 12 million using Xbox Live are believed to be in the United States, where the Xbox 360 has seen most of sales; followed by Britain and the rest of Europe. Japan, the home of Sony’s PlayStation and the Nintendo Wii, has been a struggle for the console.

But has Live take off here? ‘‘Absolutely, without a doubt, it’s now one of the reasons people will buy an Xbox. Roughly 50 percent of people who own an Xbox are on Xbox Live,” said Sheridan.

Xbox 360 games such as Halo 3 and Gears of War, which have seen chart success here, were critically acclaimed at least in part for their online multiplayer elements, but can be used as just single player games. The same can be said for multi-format games such as Grand Theft Auto IV.

Sony Computer Entertainment (SCE), the Play Station division of Sony, declined to comment on online gaming in Ireland. The firm had massive dominance over the worldwide games market and originally adopted a sceptical approach to Microsoft’s original Xbox Live offering. With a lack of broadband in Ireland at the time, there was even more for the Irish office to be sceptical about. Over time, that has changed.

‘‘The online element of the games is something that we absolutely failed to deliver on PlayStation 2.The offering of PlayStation 3 is a completely different proposition,” said Niall O’Hanrahan, managing director of SCE Ireland, at the PlayStation 3 launch last March.

‘‘The PlayStation Store adds another dimension where the consumer can go in and download free game demos, download full games, or PS One games compatible with their PlayStation Portable.”

A big reason why Sony were so sceptical about online gaming was because of the experience of Microsoft Ireland, when it launched the first version of Xbox Live as an add-on for original Xbox in 2003.

‘‘When we launched the original Xbox five years ago, there was something like 7,000 consumers in Ireland with broadband. The latest set of ComReg figures are telling us approximately 50 percent of households have broadband now – broadband has become less of a blocker,” said Sheridan.

She said that broadband penetration is still a factor determining which European countries Xbox Live is most popular in, ‘‘You can probably split up Europe very much between broadband penetration. There’s the top tier – like Britain and the Nordic countries – that would be probably slightly ahead, and then we would be ahead of countries like Italy and Spain.”

With a centralised matchmaking system and the same friends’ list across all games, online gaming had not been done in such a focused way before Live, and it has built up a reputation for the Xbox 360.

‘‘We would feel – if you listen to the gaming press – that Xbox 360 is the leader in online gaming. We’ve spent a lot of time and energy in the past insuring that the service is a really good service, that’s fully integrated,” said Sheridan.

Online gaming started on the PC and you can now find a number of online-only titles such as EA’s Battlefield line of games, or the multiplayer, role-playing game, World of Warcraft. But with no centralised subscription systems, online PC gaming can be even harder to figure out. As Irish PC gamers could just as likely be playing on servers based in Britain or US, the demand for Irish servers has little bearing on the real number of people who play games over the internet.

There are ‘LAN Parties’ where groups of gamers who normally play each other online gather their PCs to play in the same building. The capacity on average is around 50 people, sometimes stretching to 100. Events that have tried to reach 300 or 400 mostly see only 200 signups, and less again attending. But these people would represent the inner hardcore of gamers – most gamers just play on and off at home.

‘‘With PC gaming, we are working in a bit of a vacuum in terms of data; we have less visibility. I think what we can safely say is that PC gaming has become more of an important part of the Microsoft strategy over the last few years,” said Sheridan, referring to the attempts by Microsoft to expand Live outside the Xbox.

‘‘Whether you’re on a console, a mobile phone or a PC, you have access to your Live account and you can do the things that are most relevant whether you are sitting on front of a TV screen, or a mobile screen on a bus’’.

In general, Sheridan said Microsoft sees online gaming expanding beyond the average gamer profile of the 18-to 34-year-old male.

‘‘The demographic is shifting – when we launched Xbox Live five years ago, it was very much for core gamers. Now, because of the video content and the arcade games, we’re getting a demographic shift from gamers to players. The core gamer is still characterised as an 18-to 34-year-old male, but that’s spreading now to more casual players – from children to middle-aged women. It’s definitely expanding.”